Fulfilling Lokmanya's Dream of Imparting National Education To Face Global Challenges......

Bachelor Of Fine Arts (Visual Effect & Animation for Film and TV)


Vision
To give a quality Education in Animation to animate traditionally and digitally Creative Design, Video Game Design, Web designing, VFX, Gaming & Multimedia. Encouraging young artistic minds that are familiar with 2D, 3DAnimation, VFX and Editing Nurtured through enriched learning and giving them a global exposure.

Mission

TMV BFA Digital arts animation is established with a Mission to bridge the skill gap of the vocational Education in various domains like Animation, VFX, and Media & Entertainment Services. The ultra modern facility at TMV BFA Digital arts animation Campus provides a holistic knowledge and training environment to aspiring students seeking careers in these fields.

Aims and Objectives

• To know History of VFX.
• To learn Compositing & Fundamentals of Computer Graphics.
• To learn how to make 3D World, Texturing, Animation, Lighting rendering and CG assets to merge with live action films.
• To Learn live action shooting &lighting techniques in Chroma Studio for VFX.
• To learn how to do Matte Painting for live action films.
• To learn how to do 3D-Stereoscopic, Roto & Match Moving for live films.
• To learn how to develop motion graphic for television commercials, online promotional videos.
• To create live action short film projects using visual effects (Digital/ specials effect) & animation techniques.
• To give Exposure to Sound & Music, Visual Design, Script writing & inter class Team Projects.
• To develop a professional Demo-Reel.

Introduction

This Course will give every game enthusiast the knowledge to confidently make games, design concept, develop 2D and 3D art, and work with game engines. This Course will help the student to dissect the difference between game art, game programming and game design. The emphasis scripting has also increased; this will help students develop better all –round skills.

Highlights Of The Course

• Placement Assistance will be given in the area of specialization.
• The opportunity to Intern with Toolbox Studio.
• The expertise gain will help in making a fast and direct entry into the vast array of jobs listed with the many VFX companies, all looking for technically and artistically sound VFXprofessional.
• Professional standards show reel will showcase your skill to the max highlighting your knowledge clearly.
• Access to high end shooting equipment, recording studio, latest software’s & teaching methods.
• Networking opportunity on industry visits to TV shows & film sets (Kaun Banega Crorepati, Jhalak Dikhla Ja, ND studios, Toolbox Studio, RamojiRao Film City, Prime Focus)
• Focus on all round development, with participation in events like street plays, Purushottam Karandak, organizing & attending film festivals.
• Workshops from Film, TV, Theater, Advertising, Sound personalities & faculty from FTII etc.

Special Feature of the Program:

• Special lectures by industry experts
• Workshops & Special sessions from sister company “Toolbox Studio”
• Specialization in , Graphics, Effects, 2D 3D & Storyboarding
• Project in all 3 & half years of leaning, final project to be full-fledged live action short film in VFX
• Professional Demo reel development & dedicated placement cell
• Option of continuing studies with Higher Program

Medium

English

Eligibility

• First Year: Candidates having 10+2 (H.S.C.) qualifications can take admission.
• Direct Admission to Second Year in B.F.A. Students having passed G.D. Art, or Art Teacher Diploma (After 12th A.T.D.) Examination Or 12th (HSC) Passed+2 Or 3 Years government recognized diploma in animation can directly take admission to 2nd year of the course.

Course Patetern

4 Years – Full Time

Student Intake

20 Students

Passing Criteria

50% Passing, 80% Attendance mandatory, Choice Based-Credit system

Evaluation

1. Semester pattern with a combination of 60Marks for Internal Examination and 40 Marks for External Examination.
2. Minimum passing marks – 30 & 20 respectively.
Internal Assessment:
I) Study, Exhibitions & other activities (10 Marks per subject)
The department of animation arranges outdoor studies, various activites, exhibition etc. Participation and presentation in these are compulsory. The students also participate in various competitions, events, activities other then departmental such as stage designing for various events, poster and other
II) Assignments (40 Marks per Subject)
The average of practiced assignments converted into 20 marks. There are 5 to 10 assignments for each subject. Most of the subjects are practical oriented.
III) Test: (5 Marks per Subject)
There is a Practical and written test before the semester examination at the end of semester similar to prelim. The answer sheets are discussed with the students. At list 5 written tests of each subject are held. Average marks are converted in to 5 marks.
IV) Classroom participation (5 marks per subject)
Class attendance, Discussion on relevant subject, Interaction etc.
External Assessment:
Semester examination will be held twice in a year, tentatively in the month of November and April each year.

Admission Procedure

• The candidate can collect the prospectus from the study center or TMV, Pune by paying the prescribed fee
• The filled in application form must be submitted only at the study center/TMV office alongwith essential documents.
• Admission given on the basis of seats availability.

Admission Period
Without late fee: 15th July
With late fee: 31st July   (Rs.500/- would charged as a late fee))

Procedure of Cancellation of Admission and Refund of Fee

Refund of fee for the cancellation of admission as per UGC norms will be considered after submission of a written application only, within 15 days from the date of admission.(Rs. 1000/- will be deducted). No request of refund of fees will be considered later.

Course Structure
For Detail Course Structure Click Here

Fee Structure  (In Rupees)
(Fees applicable for current academic year.)
Click Here to Download Fee Stucture

Opportunities At Exit Point
• Game/Board Game/level Designer
• 2D/3D Game Developer
• Modelling & Texturing Artist
• Technical Artist
• Digital Game Artist
• Interactive / UI / Interface Designer