Fulfilling Lokmanya's Dream of Imparting National Education To Face Global Challenges......

B.F.A. Digital Art (Animation)


Vision
To give a quality Education in Animation to animate traditionally and digitally Creative Design, Video Game Design, Web designing, VFX, Gaming & Multimedia. Encouraging young artistic minds that are familiar with 2D, 3DAnimation, VFX and Editing Nurtured through enriched learning and giving them a global exposure.

Mission

TMV BFA Digital arts animation is established with a Mission to bridge the skill gap of the vocational Education in various domains like Animation, VFX, and Media & Entertainment Services. The ultra modern facility at TMV BFA Digital arts animation Campus provides a holistic knowledge and training environment to aspiring students seeking careers in these fields.

Aims and Objectives

• To provide students – art based knowledge of 2D and 3D animation.
• To give students traditional as well as contemporary knowledge of drawing and painting techniques.
• To make students familiar with digital design, interactive design multimedia 2D and 3D animation, digital animation.
• To Provide students with process based knowledge as per current desires of animation industry.
• To make a very perfect animator with an art background.

Introduction

Animation is a type of an optical illusion just like a cinema. But instead of having real life characters, animation uses characters born out of an artist’s imagination. Also the movements of the animation character part are somewhat different from real life motions animation is broadly classified in two types.

i) 2Dimensional Animation –
Traditionally 2 dimensional animation used to be done with thousand of actual hand made sketches and showing this sketches in rapidly in succession formed animation sequence like the cartoon “Tom and Jerry” or “Simpson” or like the movie “Hanuman”, “Arjun”, “My friend Ganesha” etc.
ii) 3Dimensional Animation –
The advent of computers brought a logical extension of 2D animation and that was 3D. In 3D animation it became possible to create a 3Dimetional character or object. With the help of software like 3Ds Max, Maya Z brush, so many game products and 3D animation Movies are produced and are in the market today.

Highlights Of The Course

• Due emphasis on drawing and painting which are traditional techniques of art.
• A good infrastructure with well-equipped High End Computer laboratory.
• Syllabus designed as per industry descriptions.
• Outdoor activities for landscaping.
• Extra-curricular activities/presentations/animation film shows/exposure to Animation studios and Prfessionals through visists and seminars.
• Exhibitions of students' portfolios and projects.
• Tie-ups with Animation, Graphics and web design companies.
• 100% Placement assistance

Eligibility

1. First Year : Candidates having 10+2 (H.S.C.) qualifications can take admission.
Or
2. Direct Admission to Second Year in B.F.A.
Students having passed G.D. Art, or Art Teacher Diploma (After 12th A.T.D.) Examination Or
12th (HSC) Passed+2 Or 3 Years government recognized diploma in animation can directly take admission to 2nd year of the course.

Course Pattern

4 Years – Full Time

Admission Procedure


• The candidate can collect the prospectus from the study center or TMV, Pune by paying the prescribed fee
• The filled in application form must be submitted only at the study center/TMV office alongwith essential documents.
• Admission given on the basis of seats availability.

Admission Period
Without late fee: 15th July
With late fee: 31st July   (Rs.500/- would charged as a late fee))

Evaluation

1. Semester pattern with a combination of 60% of Internal Examination and 40% External Examination.
2. Minimum passing marks – 30 & 20 respectively.

Break Up of Internal Marks


1) Outdoor Study, Exhibitions & other activities (10 Marks)
The department of animation arranges outdoor studies, various activities, exhibition etc. Participation and presentation in these are compulsory. The students also participate in various competitions, events, activities other then departmental such as stage designing for various events, poster and other competitions, cultural activities, sports etc..

2) Assignments (20 Marks per Subject)
The average of practiced assignments converted into 20 marks. There are 5 to 10 assignments for each subject. Most of the subjects are practical oriented.

3) Test: (5 Marks per Subject)
There is a Practical and written test before the semester examination at the end of semester similar to prelim. The answer sheets are discussed with the students. At list 5 written tests of each subject are held. Average marks are converted in to 5 marks.

4) Open Discussion on Subject study: (Marks 5 per Subject)
The student should be able to explain the production pipeline of the animated movie. Presentations of all the subjects learned are judged through the open discussion.

Faculty Achievment Click Here

Students Achievments Click Here

Course Structure Click Here

Fees Structure Click Here

Time Table Click Here

Academic Plan
• July
• August
• September
• October
• November
• December

Opportunities At Exit Point

• 2D Animator.
• Graphic Artist.
• Web Designer
• Visual Effect Designer
• Character Animator
• 3D Animator
• 3D Modeler
• Editing and Special Effect Specialist
• Compositor